


They're less "Pokémon" than you might assume looking at the screenshots. Putting that aside, both titles in the DX mini-collection hold up beautifully. This database is workable solution that still provides the fundamental functionality of the system, but it's just not as much fun as physically turning your CD collection into a monster library. Either my taste in music is far too mainstream, or the database really is that good, because most of my favourite acts popped up, and my all-time favourite CD, Placebo's Without You I'm Nothing, is indeed in there (though weirdly either I either searched wrong or there is no Hatsune Miku music).

On the one hand, the database does seem to be quite comprehensive. Now you just enter the name of your favourite band or CD, and the monster will be generated out of that. Unfortunately, that feature is impossible with the Nintendo Switch, and rather than get a really creative solution to the lack of a CD drive (I would have pitched a partnership with Shazam, personally), Koei Tecmo has instead built a massive searchable database. Of course, there weren't millions of different monsters, so the system was a bit arbitrary, but there was such a thrill in seeing what monsters your awesome-cool taste in music gave you. I'll start with that: Monster Rancher and its sequel had a really neat feature where you could stick your music CDs into the PlayStation while running the game to generate a monster out of the data. The announcement was a welcome surprise, though, because these two games are still a delight to play, even if one of their key features has, by necessity, become a compromise. It's been more than a few years since the last new Monster Rancher title, and that's why it was a surprise that Koei announced a collection of the first two classics in the series for PC, mobile, and Nintendo Switch. Monster Rancher itself is a good example of that. Most of these efforts have been retired, or at least greatly reduced in prominence and investment. And there was Koei Tecmo (at the time just Tecmo)'s Monster Rancher. There was also weird stuff like when Disney took a crack at it with Spectrobes. Pokémon was, and remains, the lord and king of this space, but there were aspirants like Dragon Quest Monsters and Digimon that gave it a fair shake. There was a point where every developer and publisher needed to have their own monster battler game.
